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How to Add a New Faction on your Warband Server Print

  • Factions, Server Configurations, Mount & Blade: Warband
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This guide will help you on  How to Add a New Faction on your Warband Server

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Adding a new faction to your Mount & Blade: Warband server is one of the most impactful ways to shape your server’s identity and gameplay. Factions define political structure, troop composition, culture, and how players interact with the world. Whether you’re building a custom role‑play environment, expanding a multiplayer mod, or designing a completely new world, understanding how to create and configure a faction gives you full control over your server’s dynamics. This guide explains the complete process of integrating a new faction into your Warband server, from defining its properties in the module system to ensuring it loads correctly in multiplayer. You’ll learn how factions are structured internally, how they interact with troops and parties, and what server‑side settings must be updated for your new faction to function smoothly. By the end, you’ll have a clear workflow for designing unique factions that fit your server’s theme and enhance the player experience.

 

 

Creating and Implementing Custom Factions in Warband

 

First step

Module factions.py
Look for cultures, you have 6, I added another one (what I add is bold):

  ("culture_1",  "{!}culture_1", 0, 0.9, [], []),
  ("culture_2",  "{!}culture_2", 0, 0.9, [], []),
  ("culture_3",  "{!}culture_3", 0, 0.9, [], []),
  ("culture_4",  "{!}culture_4", 0, 0.9, [], []),
  ("culture_5",  "{!}culture_5", 0, 0.9, [], []),
  ("culture_6",  "{!}culture_6", 0, 0.9, [], []),
  ("culture_7",  "{!}culture_7", 0, 0.9, [], []),

Then further down
  ("kingdom_1",  "Swadian Empire", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xEE7744),
  ("kingdom_2",  "Vaegir Tzardom",    0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCCBB99),
  ("kingdom_3",  "Khergit Khanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC99FF),
  ("kingdom_4",  "Nordic Monarchy",    0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DDDD),
  ("kingdom_5",  "Rhodok Confederacy",  0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DD33),
  ("kingdom_6",  "Sarranid Sultanate",  0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
  ("kingdom_7",  "Custom Kingdom", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xFFFFAAFF), (0xFFFAAFF is the colour)



Second step

You need to create troops for your new faction. I copy pasted as placeholder Sarranid troops, then modified their names. Do the same with the lords and with the ladies.

If you want custom peasants and custom townspeople for your faction, do the copy-paste and edit process.



Third step

Open Module_Party_Templates, look for kingdom reinforcements.

  ("kingdom_6_reinforcements_a", "{!}kingdom_6_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
  ("kingdom_6_reinforcements_b", "{!}kingdom_6_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
  ("kingdom_6_reinforcements_c", "{!}kingdom_6_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),

  ("kingdom_7_reinforcements_a", "{!}kingdom_7_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_Custom_footman,3,7),(trp_Custom_recruit,3,6)]),
  ("kingdom_7_reinforcements_b", "{!}kingdom_7_reinforcements_b", 0, 0, fac_commoners, 0, [(trp_Custom_archer,2,6),(trp_Custom_skirmisher,4,7)]),
  ("kingdom_7_reinforcements_c", "{!}kingdom_7_reinforcements_c", 0, 0, fac_commoners, 0, [(trp_Custom_mamluke,3,6)]),



Step Four

This is very complicated, and not sure it is entirely correct....

Open module_scripts.py

Go to where you see Cultures,

      (faction_set_slot, "fac_culture_6", slot_faction_tier_1_troop, "trp_sarranid_recruit"),
      (faction_set_slot, "fac_culture_6", slot_faction_tier_2_troop, "trp_sarranid_footman"),
      (faction_set_slot, "fac_culture_6", slot_faction_tier_3_troop, "trp_sarranid_archer"),
      (faction_set_slot, "fac_culture_6", slot_faction_tier_4_troop, "trp_sarranid_horseman"),
      (faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_sarranid_mamluke"),

      (faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_Custom_recruit"),
      (faction_set_slot, "fac_culture_7", slot_faction_tier_2_troop, "trp_Custom_footman"),
      (faction_set_slot, "fac_culture_7", slot_faction_tier_3_troop, "trp_Custom_archer"),
      (faction_set_slot, "fac_culture_7", slot_faction_tier_4_troop, "trp_Custom_horseman"),
      (faction_set_slot, "fac_culture_7", slot_faction_tier_5_troop, "trp_Custom_mamluke"),

Then, further down, you will edit these so that your faction may have a custom town and walkers.

      (faction_set_slot, "fac_culture_6", slot_faction_town_walker_male_troop, "trp_sarranid_townswoman"),
      (faction_set_slot, "fac_culture_6", slot_faction_town_walker_female_troop, "trp_sarranid_townswoman"),
      (faction_set_slot, "fac_culture_6", slot_faction_village_walker_male_troop, "trp_sarranid_townsman"),
      (faction_set_slot, "fac_culture_6", slot_faction_village_walker_female_troop, "trp_sarranid_townswoman"),
      (faction_set_slot, "fac_culture_6", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
      (faction_set_slot, "fac_culture_6", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),

      (faction_set_slot, "fac_culture_7", slot_faction_town_walker_male_troop, "trp_Custom_townswoman"),
      (faction_set_slot, "fac_culture_7", slot_faction_town_walker_female_troop, "trp_Custom_townswoman"),
      (faction_set_slot, "fac_culture_7", slot_faction_village_walker_male_troop, "trp_Custom_townsman"),
      (faction_set_slot, "fac_culture_7", slot_faction_village_walker_female_troop, "trp_Custom_townswoman"),
      (faction_set_slot, "fac_culture_7", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
      (faction_set_slot, "fac_culture_7", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),

Further down, you have Factions, here you also need to add a new faction.

     (faction_set_slot, "fac_kingdom_6",  slot_faction_culture, "fac_culture_6"),
     (faction_set_slot, "fac_kingdom_6",  slot_faction_leader, "trp_kingdom_6_lord"),
     (troop_set_slot, "trp_kingdom_6_lord", slot_troop_renown, 1200),
     
     (faction_set_slot, "fac_kingdom_7",  slot_faction_culture, "fac_culture_7"),
     (faction_set_slot, "fac_kingdom_7",  slot_faction_leader, "trp_kingdom_7_lord"),
     (troop_set_slot, "trp_kingdom_7_lord", slot_troop_renown, 1200),

Further down, another Faction Banner needs to be modified. It took me a while to figure it out. Do not put anything larger than "f" in the mesh banner; it will not work. I have put "a," and it works fine.

      (faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_kingdom_f"),
      (faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_b"),
      (faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_c"),
      (faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_kingdom_a"),
      (faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_d"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_e"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_banner, "mesh_banner_kingdom_a"),

Further down is given the center to faction, which you need to edit if you have already inserted a new town or castle.

Further down, there are the territorial disputes. I did not add anything yet, but I think this, too, can be modified.

If you scroll down, there is Place Kingdom Ladies.

     (faction_set_slot, "fac_kingdom_1", slot_faction_adjective, "str_kingdom_1_adjective"),
     (faction_set_slot, "fac_kingdom_2", slot_faction_adjective, "str_kingdom_2_adjective"),
     (faction_set_slot, "fac_kingdom_3", slot_faction_adjective, "str_kingdom_3_adjective"),
     (faction_set_slot, "fac_kingdom_4", slot_faction_adjective, "str_kingdom_4_adjective"),
     (faction_set_slot, "fac_kingdom_5", slot_faction_adjective, "str_kingdom_5_adjective"),
     (faction_set_slot, "fac_kingdom_6", slot_faction_adjective, "str_kingdom_6_adjective"),

I DO NOT HAVE THE SLIGHTEST IDEA WHAT THIS IS...

Further down, is quick game quick start, for quick battle mode. I think if you want to play custom battle with your new faction, you need to add things here also:

      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_infantry, "trp_sarranid_veteran_footman"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_infantry, "trp_sarranid_infantry"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_archer, "trp_sarranid_skirmisher"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_archer, "trp_sarranid_archer"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_1_cavalry, "trp_sarranid_horseman"),
      (faction_set_slot, "fac_kingdom_6", slot_faction_quick_battle_tier_2_cavalry, "trp_sarranid_mamluke"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_1_infantry, "trp_custom_veteran_footman"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_2_infantry, "trp_custom_infantry"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_1_archer, "trp_custom_skirmisher"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_2_archer, "trp_custom_archer"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_1_cavalry, "trp_custom_horseman"),
      (faction_set_slot, "fac_kingdom_7", slot_faction_quick_battle_tier_2_cavalry, "trp_custom_mamluke"),

Then again, further down are faction banners.
You add the same thing as before when dealing with banners.

Further down, there is a price slot. I do not know what it is, but I added the new faction here as well.

      (store_sub, ":sarranid_price_slot", "fac_kingdom_6", npc_kingdoms_begin),
      (val_add, ":sarranid_price_slot", slot_item_multiplayer_faction_price_multipliers_begin),
      (store_sub, ":custom_price_slot", "fac_kingdom_7", npc_kingdoms_begin),
      (val_add, ":custom_price_slot", slot_item_multiplayer_faction_price_multipliers_begin),


Closer to the end of the file, under      #LORD OCCUPATIONS, BLOOD RELATIONSHIPS, RENOWN AND REPUTATIONS, there is something very important. You need to modify this to have normal family relations in a faction and avoid errors such as having your lord's sisters and wives in other factions.

         (is_between, ":cur_troop", "trp_knight_6_1", "trp_knight_7_1"),
         (store_sub, ":npc_seed", ":cur_troop", "trp_knight_6_1"),
         (assign, ":ancestor_seed", 31),
      (else_try),
         (is_between, ":cur_troop", "trp_knight_7_1", "trp_kingdom_1_pretender"),
         (store_sub, ":npc_seed", ":cur_troop", "trp_knight_7_1"),
         (assign, ":ancestor_seed", 37),
   
      (try_end),

 

 

 

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up Fast DL Lua Errors Errors Stop Lua Errors Workshop Items Uploading Workshop Items ULX ULIB DarkRP Installing DarkRP Mounting Contents ARK: Survival Ascended ARK Game Switcher Switching to ARK: Survival Ascended Manual Backup Restoration Timestamp Restoration Manual Timestamp Restoration Timestamp Backup Specific Timestamp Restoring Backup Curseforge Mods Mods Installations Enable Cheats Cheats Brown in List Join button missing Server Configuration Map Aberration Map Astraeos Expansion Map Astraeos Map Extinction DLC Map Extinction Map Change Map DLC Ragnarok Map Scorched Earth Map Switch Map The Center Map Valguero Map Amissa Map Forglar Map Temptress Lagoon Map ARK API API Manual Troubleshooting ARK Survival Ascend Troubleshooting ARK SA Server Troubleshooting FiveM GTA V GTAV GTA TXAdmin TXAdmin Framework TXAdmin Configuration License Key License Key Guide MelloTrainer Adding Logo Customization Backup Data Troubleshooting Errors Server Troubleshooting GTA Commands Adding Mods ESX FSX RCON Heat Server Password Server Admin Commands Commands Server Admin Permissions Insurgency Standalone Insurgency Kick Players Unban Players Config Files Custom Commands Hytale Authentication Token Authentication Token Setup Configuring Permissions Setting up permissions Set up Permissions Unban Player Data Importing Player Data Importing Memories Memories Uploading Save File World File Uploading World Permission List Automatic Restarts Whitelist Managing Whitelist Setting up Whitelist Set Player Capacity Manage Player Capacity Players Player Capacity Teleportation Instant Teleportation Set up Teleportation World Teleportation Flat World Create Flat World Auth Grant Error Authorization Grant Error Hytale Issues Missing Server Token Server Token Startup Fail Error 403 Troubleshooting 403 Error Stuck in Terrain Stuck Player Unable to Move Configuring Game Mode Setting Up World Seed LuckPerms LuckPerms Mod Mod Custom Prefix Setup Mod Configuration Spark Mod Adjusting Time Changing Time Time Management Custom Death Penalties Player Loss Edit Server Name Edit World Name Edit Password World Name Unjoinable Server Necesse Issues Necessa Server Issues Import Save Files Player Profile Deleting Player Profilee Fresh Player Profile Map Spawn Selection Turn of Map Spawn Selection Control Raid Settings Raid Settings Remote Admin RCON Commands RCON Commands Remote Admin Commands Enable Whitelist Configuring Whitelist Soft Reset Server Reinstallation Backup World Folder World Build v42.13 Update Server Server Update IWBUMS Build Server Upgrade Upgraded Server Rust Server Customization Installing Custom Map Save Intervals Save Interval Modification rust Customize World Seed Customize Map Size Map Size Customize Server Description Customize Header Image Customize Website Link Hardcore Mode Switch to Hardcore Mode Rcon Rusty rustadmin Server won't show in the server list Mod Installations Carbon Mod Carbon Oxide Oxide Mods Pluton Mod Pluton Plugins Plugins Installation Space Engineers Max World Size World Size Increase World Size Configure Scenarios Scenarios Crossplay Enabling Crossplay Set Up Torch Torch Setting Up Torch Add Admins Whitelisting Torch Server Modpacks Tmodloader False Positives Message of the Day MOTD PC Mobile Uploading Custom World Server Controls Mods Errors TEdit Server World Difficulty Enabling TShock Configure TShock World Difficulty Xbox console Identify World Seed Force Save Bepinex Bepinex Mods Bepinex Framework Valheim Plus Installing Valheim Plus MB Warband Mount & Blade: Warband Admin password Add Custom Maps Add Maps Scenes Scene Codes Add Scenes Factions Mount & Blade 2: Bannerlord Regions Tokens Installing Custom Maps Dedicated Custom Server Windrose Invite Code

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